Monday, October 7, 2013

Video Games and Cultures

South America is a continent where everything is related to football (soccer). Is common to follow your own team in your own country, city or town because you are a real supporter. Other cultures may not be like that. If you ask a Brazilian from Sao Paulo what team they like they will tell you Corinthians, if you ask an Argentinean from Buenos Aires they will say Boca Juniors or River Plate, if you ask me, I am from Universitario de Deportes, the best team of the world by far. But what happen if you ask the same question in Malaysia? Everybody will say Manchester United

Big example is when the National Football team of Malaysia play against Manchester United, in Malaysia, all the stadium was supporting Manchester and not their national team.

All the stadium dress in Manchester United colours the entire stadium in red.

Another Example is the Melbourne Victory vs Liverpool Game
Melbourne Victory VS Liverpool

How many supporters had Melbourne Victory against Liverpool, even the players from Melbourne Victory Support Liverpool it’s something amazing.

All this fanaticism is being taken to the cyber world where even if you don´t have soccer skills you can be an awesome player. No matter if you are a social or professional gamer, is always fun, you can be Cristiano Ronaldo or Lionel Messi by just using a game pad. This was an example of interactivity, which can be defined as "the possibility for the player to take up the role of narrator and influence the course of events and actions, possibly as a character in the plot" [Rassens, 2005]. Rassens also goes on to say that in the process of reconfiguration, another important aspect of the model, the user is able to make "strategic choices about alternative paths" by controlling their character and thus choosing the path that character takes.


Raessens, J. 2005, ‘Computer games as participatory media culture’, Handbook of

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